Convergence is right around the corner, and we couldn’t be more excited for new cards and the rotation of the new Standard format! As we creep ever closer to a new era in Star Wars: Destiny, there is only one thing that can increase our excitement even more. That’s right….SPOILERS!
Before we jump in, we just want to give a huge shout-out to Fantasy Flight Games for the opportunity to share these with you guys. We’re honored to be a part of this amazing Destiny community and share our passion for the game we love.
With that out of the way, let’s get right into the cards! We’ll go through each card one at a time, and then we’ll each summarize our thoughts on the card overall and its placement in the upcoming Convergence meta. Enjoy!
Let’s start with a character we’ve known was coming since the set was announced due to his presence on the main banner art: Watto!
Kroozin – Don’t get me wrong, I’m super excited for rotation, but I’m also kinda sad that Watto enters the game right asrotates out. Those two cards were meant for each other! There’s a lot going on here, and I’m very intrigued by him, but I’m having a hard time figuring out where he fits in a deck. My first thought (as it often is) was some sort of mill deck, but with only one discard side, he seems to be more suited for making money than anything else. Perhaps he’d best fit in a vehicle deck of some sort. Cheap point cost, decent health, and 3 money making sides? Seems like a good deal to me! The character pairing that comes to mind is something like Elite /Watto/ .
I also have to say I like the flavor of his abilities. The fact that his dice can’t be removed by opponent’s events fits so well into the “Mind Tricks don’t work on me” thing, and his power action is straight up gambling. I feel like more often than not he’ll be targeting his own die with that power action, since the only other die I can think of that has more than 3 of the same symbol on it is, which likely doesn’t make the cut in a Watto deck.
Jimmydehand – I really enjoy Watto’s design space. No – he’s not a damage dealer, nor is he really strong for mill, but he’s just a good facilitator. And he’s costed fairly at 9/12 with 9 health with a lot of money making potential. I see him as the villain counterpart tofor the hero side (though is a good deal better). When I start looking at deck options for him, I immediately want to build a deck with high cost upgrades and supports. I also want a partner that can really hold their own in a fight and deal some damage – enter . Enfys brings three melee sides, a two for one resource side, and a power action that lets you resolve three scoundrel dice showing the same symbol for free. You could have a round one where you resolve six resources worth of character dice for free, affording you to drop a and a onto Enfys to roll into round two with some MAJOR threat to your opponent. I don’t know if it will be a world beater deck, but it’ll certainly be fun to put some big upgrades on the table early and often.
Kroozin – My first thought with this card was that this is the new, but much more “fair”. While FiHP didn’t see play all that often, when it did, it was extremely powerful, because cheating out expensive cards when you already have a powerful board state (i.e. 7+ value on your dice), can be back breaking for your opponent.
That said, the downside of this card is pretty hefty. The fact that your opponent gets to choose and discard one of those cards means you’re going to lose your best of the three options every time you play this, and how many times have you played FiHP to only turn up one decent option? Now, you could build your entire deck around this ability and virtually guarantee a good result, but that doesn’t really seem worth it to me. That said, I can see people having a ton of fun with this card in wonky decks that play tons of high cost supports and upgrades and cheating them out for free.
Jimmydehand – The reasonwas so good was because it came out of nowhere and your opponent didn’t have any say in what happened. If you drew a Vader’s in those three cards, that was pretty much GG. This card however, takes a lot of that NPE away from the original FiHP event, and leaves it with a much more watered down version. The one nice thing is there is no 7 points worth of dice in the play area requirement…but beyond that this just feels way worse. On top of the fact that your opponent gets to ditch the best card of the three, you also have to pay two resources for the privilege. There will be many times that you play this card and all you’ll be left with is a couple of cheap events. Feels preeeetttty bad if you ask me.
All that being said, I do think this is a fun card. Adeck that is built to take advantage of his special might love this card. And if your opponent has to choose whether to give you a free Vader’s or a free …the look on their face will be worth the two resources.
Barter With Blood
Kroozin – As George Takei would say, “Oh myyyy!”. Now there’s a card right there! This card introduces an entirely new mechanic to the game in hiding and revealing tokens from the supply, which I think is a very cool idea, and extremely thematic for the card itself. I love seeing creative new ways to add mechanics to the game, and this absolutely qualifies.
As for the card itself however, if I’m being honest, I don’t think it’s very good. Don’t get me wrong, we’ve seen how powerful cards that cheat out expensive things can be in the past, whether it be crazy resource generation, or simply playing expensive things via cards likeor , but this one doesn’t seem to make the cut for me. The fact that you have to pay 2 resources while your opponent gets the same upside out of it makes it a tough pill to swallow for me.
That said, we talked about this on the podcast, and Jimmy (who will share his thoughts in a second) brought up some points I hadn’t considered at first, mainly that if you’re playing this card in your deck, you are much more likely to take advantage of it than your opponent is. But I won’t spoil his review, so I’ll just let him tell you what he thinks.
Jimmydehand – Yeah, I have to disagree with ‘ol Kroozin here. I. Love. This. Card. Now, don’t get me wrong, this is most certainly not a good card for every deck, but there’s a certain deck with a certain black cape/helmet wearing daddy that is sad he lost hiscard – this card should slot right in to replace it. Vader/Greedo takes a couple of big hits with rotation coming. No more FiHP is one of the big ones. Losing that low cost surprise round one or two has taken the deck down a couple pegs. This card gives Vader players an option to cheat out the again. And you can reliably bid up to 7 tokens and not feel too bad about it either. Greedo dies? Oh well, I’ve got a out round one – get rekt.
But, beyond the whole Vader/Greedo thing – this card is just plain fun. There’s a lot of mind games associated with it. As Kroozin alluded to, if your opponent also has a high value card in their hand, it might be worth it to them to take a bunch of indirect to play it for free. But, would you be willing to pay 2 resources to deal 5+ indirect damage to your opponent? I know I would. I just love the whole new layer of psychology this card brings to the table. There are so many decision points and options with this card. It’s gonna be a lot of fun.
Holy cow were those some cool cards! We absolutely love the design and thematic focus of all the cards we’ve seen spoiled from Convergence so far, and these were certainly no exception! We can’t wait for the official FFG live streams over the next few days, and we certainly can’t wait for the set to drop soon!
If you’re afraid you may have missed some spoilers, be sure to head over to our Spoilers page, where you’ll find a full visual guide of every card that’s been shown so far as we eek ever closer to a change in the landscape of Destiny forever.
Until next time, May the Force Be With You!